"FF9StateSystem Stats -> quadMistDatabase -> data". 1000 for No Random Encounters, 1000 for Instant Random Encounters.įixed incorrect nested pointers to stats. "Random Encounter Timer Set to Random Encounter Timer Value?" sets Random Encounter Timer. Activate (put an X) "Set All Item and Quantities to 99 (To Activate: Activate FF9StateSystem Base Address Scan)". This works once, to get it to work again, (remove and put an X) again. If the code was detected correctly, there should be values that makes sense. Activate (put an X) "FF9StateSystem Stats". Enable (put a 1) "FF9StateSystem Update Base Address?". Activate (put an X) "FF9StateSystem Base Address Scan (To Activate: Play Level, To Update: Play Level)".į. Activate (put an X) "FF9StateSystem Base Address Scan Initialization (Activate This First)".Į. Load the CT, attach it to the game (this must be the 64-bit version).ĭ. Load a savegame and wait until can move around in the level.Ĭ. Only works on the World Map.įor convenience, added and fixed Cake-San's All Items script.ī. Only works on the appropriate map.įor perfect Sword Fight, set everything to the max. "Stealing Set to Rarest Unstolen Item?" sets Stealing to rarest unstolen item. Tetra Card arrows individual directions. "FF9StateSystem Stats -> common -> FF9 -> rare_item". Set to -1 for maximum 8 frogs present (exit and enter the screen to refresh). "FF9StateSystem Stats -> eventState -> gEventGlobal -> Frog Catching". Chocobo Hot & Cold Exchange Points, Beak Points, Beak LV. "FF9StateSystem Stats -> eventState -> gEventGlobal -> Chocobo Hot & Cold". "FieldMapActorController Stats-> curPos" X Position, Y Position. "High Speed Mode Set to Speed Multiplier Value?" sets High Speed Mode to Speed Multiplier Value. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.įixes / new options request that also provide savegames will have a higher chance of being looked at. Simple table for FINAL FANTASY IX, may or may not work.
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